▸ CH-NODE / SOLO STUDIO / UE5 STACK

WICKED DELIGHT

Dark-future games, UE5 cinematics, and sci-fi fiction from a one-person studio in Chicago. You're early. The signal just went live.

SYSTEM ONLINE · UPTIME 365d · BUILD 2026.1

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▸ /worlds

ONE STUDIO. THREE FRONTS.

Games, cinematics, and fiction - built in parallel, sharing the same universe DNA.

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GAMES

Solo prototypes, vertical slices, and full builds in UE5 and Unity. Sci-fi survival, cyberpunk extraction, narrative systems. Each one a playable thesis on what AAA could look like without an AAA budget.

EXPLORE
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CINEMATICS

UE5 shorts, devlog cuts, and experimental reels. Real-time cinema treated like film - pacing, color, sound, and lens decisions that earn the frame.

EXPLORE
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FICTION

Long-form sci-fi and dark fantasy that shares a universe with the games. Sanctuary. Ash and Blood. HyperJumpers. Read it before it ships.

EXPLORE

▸ /slate

GAME SLATE / IN MOTION

Three projects, one studio. Some playable, some classified.

Hyper Jumpers concept cover IN DEVELOPMENT UE5

Hyper Jumpers

SCI-FI SURVIVAL HORROR / UE5

A pressure-heavy descent into a derelict orbital machine cathedral. Environmental tension, high-fidelity worldbuilding, ruthless spatial storytelling.

Ash and Blood concept cover COMING SOON UNITY

Ash and Blood

CYBERPUNK EXTRACTION ACTION / UNITY

Signal theft in a collapsing megacity. Tactical movement, spectral UI language, replayable short-session missions.

Ghost Signal concept cover PLAYABLE AI

Ghost Signal

INTERACTIVE FICTION / SYSTEMS NARRATIVE

An AI-assisted fiction experiment about memory, orbit, and machine faith. Authored writing meets systemic prompts.

Cinematics Reel

UE5 footage, live builds, and devlog cuts from the WickedDelight signal.

▸ /books

BOOKS & WORLDS

Fiction, lore, and universe bibles written alongside the games and cinematic experiments.

Sanctuary: Book 1 cover
editing

Sanctuary: Book 1

Sci-fi Horror

A bleak near-future novel about inheritance, machine ritual, and the price of hearing signals nobody else can hear.

Ash and Blood: Book 1 cover
drafting

Ash and Blood: Book 1

Speculative Thriller

A fast-moving thriller anchored in collapsing infrastructure, black-market AI, and cities that never stopped watching.

The Universe of HyperJumpers cover
beta-reads

The Universe of HyperJumpers

Mythic Cyberpunk

A larger-universe book tying the studio's game, film, and worldbuilding canon together.

▸ /apps

APPS / TOOLS

Utility builds, creator systems, and internal command surfaces orbiting the studio.

wd://apps/fastquest

FastQuest

FlutterFastingCompanion

wd://apps/gymbuddy

GymBuddy

HealthPlanningMobile

wd://apps/signal-deck

Signal Deck

MarketingCreatorOS

wd://apps/buildwatch

Buildwatch

QAAutomationStatus

WickedDelight portrait placeholder
00Y SHIPPING
UE00 PRIMARY
SOLO STUDIO
CHI BASE

▸ /architect

THE MIND BEHIND IT

WickedDelight operates at the intersection of solo game development, cinematic Unreal work, long-form fiction, and founder-led tech execution. The throughline is clear — build worlds with enough texture, rules, and pressure that they feel lived in before they ever ship.

The work spans prototypes, reels, fiction systems, launch planning, and the stubborn parts of building alone without losing ambition. Chicago is home base. Science fiction is the default language. Shipping is the long game.

▸ /studio-faq

FIELD QUESTIONS

Clean answers for crawlers, press, community links, and anyone trying to understand the studio without decoding the whole signal.

WickedDelight is the solo creative studio of Antonio Sosa, a Chicago-based game developer, Unreal Engine filmmaker, sci-fi author, and technical founder. The studio builds dark-future games, UE5 cinematic work, experimental apps, and long-form fiction under one connected worldbuilding practice. WickedDelight is designed as a public hub for games such as Hyper Jumpers, Ash and Blood, and Ghost Signal, plus the books and devlogs that expand those worlds.

▸ DIRECT TRANSMISSION

Press, collab, business, or fan mail. All routes encrypted.