GAMES
Solo prototypes, vertical slices, and full builds in UE5 and Unity. Sci-fi survival, cyberpunk extraction, narrative systems. Each one a playable thesis on what AAA could look like without an AAA budget.
EXPLORE▸ CH-NODE / SOLO STUDIO / UE5 STACK
Dark-future games, UE5 cinematics, and sci-fi fiction from a one-person studio in Chicago. You're early. The signal just went live.
SYSTEM ONLINE · UPTIME 365d · BUILD 2026.1
SCROLL▸ /worlds
Games, cinematics, and fiction - built in parallel, sharing the same universe DNA.
Solo prototypes, vertical slices, and full builds in UE5 and Unity. Sci-fi survival, cyberpunk extraction, narrative systems. Each one a playable thesis on what AAA could look like without an AAA budget.
EXPLOREUE5 shorts, devlog cuts, and experimental reels. Real-time cinema treated like film - pacing, color, sound, and lens decisions that earn the frame.
EXPLORELong-form sci-fi and dark fantasy that shares a universe with the games. Sanctuary. Ash and Blood. HyperJumpers. Read it before it ships.
EXPLORE▸ /slate
Three projects, one studio. Some playable, some classified.

SCI-FI SURVIVAL HORROR / UE5
A pressure-heavy descent into a derelict orbital machine cathedral. Environmental tension, high-fidelity worldbuilding, ruthless spatial storytelling.

CYBERPUNK EXTRACTION ACTION / UNITY
Signal theft in a collapsing megacity. Tactical movement, spectral UI language, replayable short-session missions.

INTERACTIVE FICTION / SYSTEMS NARRATIVE
An AI-assisted fiction experiment about memory, orbit, and machine faith. Authored writing meets systemic prompts.
▸ NOW PLAYING
▸ /featured
DEVLOG · UE5 · 2025
A pinned WickedDelight devlog tracing dark-future game design, UE5 atmosphere, and the cinematic language behind the studio signal.
▸ /cinematics
UE5 footage, live builds, and devlog cuts from the WickedDelight signal.
▸ /books
Fiction, lore, and universe bibles written alongside the games and cinematic experiments.

Sci-fi Horror
A bleak near-future novel about inheritance, machine ritual, and the price of hearing signals nobody else can hear.

Speculative Thriller
A fast-moving thriller anchored in collapsing infrastructure, black-market AI, and cities that never stopped watching.

Mythic Cyberpunk
A larger-universe book tying the studio's game, film, and worldbuilding canon together.
▸ /apps
Utility builds, creator systems, and internal command surfaces orbiting the studio.

▸ /architect
WickedDelight operates at the intersection of solo game development, cinematic Unreal work, long-form fiction, and founder-led tech execution. The throughline is clear — build worlds with enough texture, rules, and pressure that they feel lived in before they ever ship.
The work spans prototypes, reels, fiction systems, launch planning, and the stubborn parts of building alone without losing ambition. Chicago is home base. Science fiction is the default language. Shipping is the long game.
Clean answers for crawlers, press, community links, and anyone trying to understand the studio without decoding the whole signal.
WickedDelight is the solo creative studio of Antonio Sosa, a Chicago-based game developer, Unreal Engine filmmaker, sci-fi author, and technical founder. The studio builds dark-future games, UE5 cinematic work, experimental apps, and long-form fiction under one connected worldbuilding practice. WickedDelight is designed as a public hub for games such as Hyper Jumpers, Ash and Blood, and Ghost Signal, plus the books and devlogs that expand those worlds.
▸ /uplink
Discord is the live room. Devlogs, beta keys, sneak frames, and the rare working-late voice chat happen there first.
▸ ENTER THE DISCORD▸ DIRECT TRANSMISSION
Press, collab, business, or fan mail. All routes encrypted.